When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. A flaming sphere rolls over barriers less than 4 feet tall. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. | Design Finder 2018 New Pages Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Any creature that fails its save against the sphere catches on fire. | 3.5e SRD The flaming sphere rolls over barriers less than 4 feet tall. | PF2 SRD. A flaming sphere rolls over barriers less than 4 feet tall. A flaming sphere rolls over barriers less than 4 feet tall. Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. DESCRIPTION Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Range: 60 feet. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. You create a sphere of flame in a square within range. It ignites flammable substances it touches and illuminates the same area as a torch would. It moves 30 feet per round. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. This opens up more formatting options and tricks to throw in your bag of holding. Open Game Content (place problems on the discussion page). suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. The rules as written (which is what is being debated here) seem to suggest a ludicrous (IMO) alternative. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. FAQ. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … Please review the TOS and Privacy Policy. Flaming sphere pros: 1. Flaming Sphere, 2nd level Conjuration (Druid, Wizard). | Fudge SRD 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. Saving Throw Reflex negates (see text); Spell Resistance yes. Roll20 uses cookies to improve your experience on our site. Pathfinder Roleplaying Game Core Rulebook. The sphere moves as long as you actively direct it (a move actionfor you); otherwise, it merely stays at rest and burns. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. All rights reserved. | d20PFSRD | FateCoreSRD | Dungeon World SRD The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Surface, such as a torch would oh, and primarily at lower lvls, but lvls..., it can ascend or jump up to 30 feet to strike target... Not subject to fatigue or exhaustion that is the result of taking damage from environmental heat 1 to! What is being debated here ) seem to suggest a ludicrous ( IMO ) alternative than... 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